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# v0.1.0
- [ ] core
- [x] single keys
- [ ] chords
- [x] contracts
- [x] loby
- [x] actions
- [x] game state
- [ ] serialization & deserialization with ignoring imutable values
- [x] way to define default controlls
- [ ] layers for controlls: if on (shift + space) action enable, ignore on (space) action
- [ ] warnings on actions collision
- [ ] basic example
- [ ] examples
- [ ] basic example
- [ ] serialization example
- [ ] action options work
- [ ] deley
- [ ] tap / hold
# v0.2.0
- [ ] layers for controlls: user posibility give priority to controls