refactor: hardcoded proc macro for GameState supertraits

This commit is contained in:
nativerv
2024-02-19 03:18:58 +03:00
parent 25b3580384
commit 43be3da536
6 changed files with 154 additions and 55 deletions
-17
View File
@@ -6,24 +6,7 @@ edition = "2021"
[lib]
proc-macro = true
# [features]
# default = []
# serialize = ["bevy_input/serialize", "serde"]
# reflect = ["dep:bevy_reflect"]
# inspector-egui = ["reflect", "dep:bevy-inspector-egui"]
[dependencies]
# bevy-inspector-egui = { version = "0.22.1", optional = true }
# bevy_app = "0.12.1"
# bevy_derive = "0.12.1"
# bevy_ecs = "0.12.1"
# bevy_input = "0.12.1"
# bevy_reflect = { version = "0.12.1", optional = true }
# bevy_utils = "0.12.1"
# log = "0.4.20"
# serde = { version = "1.0.194", optional = true }
# strum = "0.25.0"
# strum_macros = "0.25.3"
bevy_controls = { path = "./../bevy_controls" }
syn = "1.0"
quote = "1.0"