refactor: hardcoded proc macro for GameState supertraits
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@@ -6,24 +6,7 @@ edition = "2021"
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[lib]
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proc-macro = true
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# [features]
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# default = []
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# serialize = ["bevy_input/serialize", "serde"]
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# reflect = ["dep:bevy_reflect"]
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# inspector-egui = ["reflect", "dep:bevy-inspector-egui"]
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[dependencies]
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# bevy-inspector-egui = { version = "0.22.1", optional = true }
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# bevy_app = "0.12.1"
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# bevy_derive = "0.12.1"
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# bevy_ecs = "0.12.1"
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# bevy_input = "0.12.1"
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# bevy_reflect = { version = "0.12.1", optional = true }
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# bevy_utils = "0.12.1"
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# log = "0.4.20"
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# serde = { version = "1.0.194", optional = true }
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# strum = "0.25.0"
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# strum_macros = "0.25.3"
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bevy_controls = { path = "./../bevy_controls" }
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syn = "1.0"
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quote = "1.0"
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