ci: some submodule magic
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+238
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use bevy_app::{Plugin, App, Update};
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use bevy_ecs::{system::{Res, ResMut}, schedule::State};
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use bevy_input::{Input, keyboard::KeyCode, mouse::MouseButton};
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use crate::{resource::*, contract::{Action, GameState, InputsContainer}};
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pub struct ControlsPlugin<Action, InputsContainer, GameState> {
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_action: std::marker::PhantomData<Action>,
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_inputs_container: std::marker::PhantomData<InputsContainer>,
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_game_state: std::marker::PhantomData<GameState>,
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}
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impl<
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A: Action,
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Ic: InputsContainer<A>,
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Gs: GameState
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> Plugin for ControlsPlugin<A, Ic, Gs> {
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fn build(&self, app: &mut App) {
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app.init_resource::<Controls<A, Gs>>()
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.add_systems(Update, Self::save_input);
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#[cfg(feature = "reflect")]
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app.register_type::<Controls<A, Gs>>();
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}
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}
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impl<
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A: Action,
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Ic: InputsContainer<A>,
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Gs: GameState
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> ControlsPlugin<A, Ic, Gs> {
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/// Process all hard inputs and bindings to update [`PlayerInputs`]
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fn save_input(
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keyboard_input: Res<Input<KeyCode>>,
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mouse_input: Res<Input<MouseButton>>,
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lobby: ResMut<Ic>,
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controls: Res<Controls<A, Gs>>,
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game_state: Res<State<Gs>>,
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) {
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if let Some(inputs) = lobby.me_mut() {
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for (action, config) in controls.iter() {
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'bindings_loop: for binding in config.bindings.iter() {
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for condition in &binding.conditions {
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match condition {
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BindingCondition::InGameState(state) => {
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if *state != *game_state.get() {
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continue 'bindings_loop;
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}
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}
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}
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}
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match &binding.input {
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ButtonCombination::Single(button) => match button {
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InputType::Keyboard(key) => {
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inputs.forced_set(*action, keyboard_input.pressed(*key));
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}
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InputType::Mouse(input) => {
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match input {
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MouseInput::Axis(_axis) => {
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todo!();
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}
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MouseInput::Button(button) => {
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if !mouse_input
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.get_pressed()
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.any(|b| b == button)
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{
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continue 'bindings_loop;
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}
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}
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MouseInput::Wheel(_axis) => {
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todo!();
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}
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}
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}
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},
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ButtonCombination::Chord(buttons) => {
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// If any button in chord is not pressed we skip this `binding`
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for button in buttons {
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match button {
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InputType::Keyboard(key) => {
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if !keyboard_input.pressed(*key) {
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continue 'bindings_loop;
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}
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}
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InputType::Mouse(input) => {
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match input {
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MouseInput::Axis(_axis) => {
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todo!();
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}
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MouseInput::Button(button) => {
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if !mouse_input
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.get_pressed()
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.any(|b| b == button)
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{
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continue 'bindings_loop;
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}
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}
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MouseInput::Wheel(_axis) => {
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todo!();
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}
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}
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}
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}
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}
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// TODO: should be [`Chord`](ButtonCombination::Chord) only [`Boolean`](InputValue::Boolean) type
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inputs.forced_set(*action, true);
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}
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}
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}
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}
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} else {
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log::error!("cannot find me in inputs container")
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}
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}
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}
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// #[cfg(test)]
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// mod performance_test {
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// use crate::{ util::test::{enable_loggings, measure_time, Times}, resource::PlayerInputs};
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// use super::Controls;
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// use std::time::Duration;
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// /// Test for execution time for [`Controls`] get
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// ///
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// /// Example:
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// /// ```
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// /// cargo test --package pih-pah-app --lib --features "dev, ui_egui" -- controls::test::controls_get --exact --nocapture
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// /// ```
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// #[test]
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// fn controls_get() {
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// enable_loggings();
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// let controls = Controls::default();
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// let duration = measure_time(
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// || {
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// controls.get(Action::LeverEditorForward);
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// controls.get(Action::LevelEditorBackward);
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// controls.get(Action::LevelEditorLeft);
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// controls.get(Action::LevelEditorRight);
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// },
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// Times::default(),
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// );
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// log::info!("time: {:?}", duration);
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// }
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// /// Test for execution speed for [`PlayerInputs`] get
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// fn player_inputs_get() -> Duration {
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// enable_loggings();
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// let inputs = PlayerInputs::default();
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// let duration = measure_time(
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// || {
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// inputs.get(Action::LeverEditorForward);
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// inputs.get(Action::LevelEditorBackward);
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// inputs.get(Action::LevelEditorLeft);
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// inputs.get(Action::LevelEditorRight);
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// },
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// Times::default(),
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// );
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// duration
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// }
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// /// Test for execution speed for [`PlayerInputs`] get_many
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// fn player_inputs_get_many() -> Duration {
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// enable_loggings();
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// let inputs = PlayerInputs::default();
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// let duration = measure_time(
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// || {
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// inputs.get_many(vec![
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// Action::LeverEditorForward,
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// Action::LevelEditorBackward,
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// Action::LevelEditorLeft,
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// Action::LevelEditorRight,
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// ]);
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// },
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// Times::default(),
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// );
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// duration
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// }
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// /// Test for execution speed for [`PlayerInputs`] get and get_many
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// ///
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// /// Example:
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// /// ```
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// /// cargo test --package pih-pah-app --lib --features "dev, ui_egui" -- controls::test::compare_player_inputs_get_and_get_many --exact --nocapture
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// /// ```
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// #[test]
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// fn compare_player_inputs_get_and_get_many() {
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// let get = player_inputs_get();
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// let get_many = player_inputs_get_many();
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// log::info!("get: {:?}", get);
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// log::info!("get_many: {:?}", get_many);
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// }
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// /// Test for execution speed for [`InputValue`] casting
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// #[test]
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// fn action_casting() {
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// enable_loggings();
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// let inputs = PlayerInputs::default();
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// let duration = measure_time(
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// || {
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// let _ = (inputs.get(Action::LeverEditorForward).as_boolean() as i8
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// - inputs.get(Action::LevelEditorBackward).as_boolean() as i8)
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// as f32;
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// },
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// 10000000.into(),
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// );
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// log::info!("with casting: {:?}", duration);
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// let inputs = PlayerInputs::default();
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// let duration = measure_time(
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// || {
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// let _ = inputs.get(Action::LeverEditorForward);
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// let _ = inputs.get(Action::LevelEditorBackward);
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// },
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// 10000000.into(),
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// );
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// log::info!("without casting: {:?}", duration);
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// }
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// }
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