# v0.1.0 -[x] contracts -[x] loby -[x] actions -[x] game state -[ ] way to define default controlls -[ ] layers for controlls: if on (shift + space) action enable, ignore on (space) action -[ ] warnings on actions collision -[ ] basic example # v0.2.0 -[ ] layers for controlls: user posibility give priority to controls -[ ] controller support -[ ] touch pad support -[ ] posibility support more that one game state