# v0.1.0 - [x] contracts - [x] loby - [x] actions - [x] game state - [x] way to define default controlls - [ ] layers for controlls: if on (shift + space) action enable, ignore on (space) action - [ ] warnings on actions collision - [ ] basic example # v0.2.0 - [ ] layers for controlls: user posibility give priority to controls - [ ] controller support - [ ] touch pad support - [ ] posibility support more that one game state