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# Project Zomboid backups
`hectic.services."project-zomboid".backup` creates local backups without stopping
or pausing the server. The default schedule is every 30 minutes. Each run:
1. sends the local RCON `save` command and waits for the configured save grace
period;
2. rsyncs `Zomboid/Saves/Multiplayer/<serverName>` and non-secret server
settings (`SandboxVars`, spawn-points, and spawn-regions) from
`Zomboid/Server` into a private staging tree;
3. waits five seconds and repeats the rsync to narrow the live-write window;
4. publishes a timestamped `tar.zst` archive; and
5. deletes local archives older than `backup.retentionDays`.
The service lock prevents overlapping runs. Missing save or server-config paths
skip the run through systemd `ConditionPathExists` checks.
## Consistency and secrets
This is a best-effort backup. It does not stop Project Zomboid and does not use
an atomic filesystem snapshot. The RCON save command flushes the world before
copying, and the second rsync narrows the remaining live-write window, but
neither makes the filesystem copy an atomic snapshot.
Archives do not include the generated server INI, `admin-password`,
host-generated password files, or the S3 credentials file. The server INI is
generated again during service startup; provision secret-backed values separately
after a restore.
## hectic-lab
hectic-lab runs the timer every 30 minutes and keeps local archives for 14 days:
```text
/var/lib/project-zomboid/backups/archive/
```
Check it with:
```sh
systemctl list-timers project-zomboid-backup.timer
systemctl status project-zomboid-backup.service
journalctl -u project-zomboid-backup.service
```
RCON is enabled on localhost port `27015`; the firewall does not expose this
port. The password is generated at
`/var/lib/project-zomboid/rcon-password` with mode `0600`. The server also uses
`SaveWorldEveryMinutes=15` as a periodic persistence fallback.
## Optional S3 upload
S3 upload is disabled by default. Enabling it requires `bucket`, `endpoint`,
`region`, and an absolute runtime `credentialsFile` outside `/nix/store`. The
endpoint must use HTTPS. systemd reads the environment file without executing
it; this host keeps it owned by `project-zomboid` with mode `0400`:
```sh
AWS_ACCESS_KEY_ID=...
AWS_SECRET_ACCESS_KEY=...
```
Set `backup.s3.prefix` to choose the object-key prefix and
`backup.s3.remoteRetentionDays` to prune old archives from that prefix. Remote
deletion runs only after a successful upload and only matches this server's
archive name prefix. Configure bucket lifecycle expiration/versioning too when
available; it remains the stronger recovery and cleanup control.
## Restore
Restoring must be done while the server is stopped so it cannot modify files
during extraction:
The versioned helper creates a fresh current-state backup, stops the timer and
server, validates archive paths, restores the save, and starts both services:
```sh
sudo ./docs/project-zomboid-restore.sh \
/var/lib/project-zomboid/backups/archive/<archive>.tar.zst
```
It writes a rollback archive named
`project-zomboid-<serverName>-pre-restore-<timestamp>.tar.zst` before changing
the save.
```sh
systemctl stop project-zomboid.service
tar --zstd --no-same-owner --no-same-permissions \
-xf /var/lib/project-zomboid/backups/archive/<archive>.tar.zst \
-C /var/lib/project-zomboid
chown -R project-zomboid:project-zomboid /var/lib/project-zomboid/Zomboid
systemctl start project-zomboid.service
```
Re-provision password files and secret-backed INI values before starting.
Verify the restored save and server name before allowing players to reconnect.