build: disable useless features in example
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+34
-757
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@@ -4,13 +4,17 @@ version = "0.1.0"
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edition = "2021"
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[features]
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default_font = []
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x11 = ["bevy/x11"]
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wayland = ["bevy/wayland"]
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x11 = ["bevy/x11", "bevy/bevy_winit"]
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wayland = ["bevy/wayland", "bevy/bevy_winit"]
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windows = ["bevy/bevy_winit"]
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[dependencies]
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bevy = "0.12.1"
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bevy = { version = "0.12.1", default-features = false, features = [
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"bevy_asset",
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"bevy_text",
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"bevy_ui",
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"default_font",
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]}
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bevy_controls = { path = "./../../" }
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strum = "0.25.0"
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strum_macros = "0.25.3"
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@@ -70,10 +70,7 @@ struct JumpsCount(i32);
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fn main() {
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App::new()
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.add_plugins((
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DefaultPlugins.set(AssetPlugin {
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file_path: "asset".into(),
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..default()
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}),
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DefaultPlugins,
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ControlsPlugin::<MyAction, MyInputsContainer, MyGameState>::default(),
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))
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.init_resource::<JumpsCount>()
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@@ -131,7 +128,7 @@ struct TextBlock;
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const TEXT_SIZE: f32 = 30.;
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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fn setup(mut commands: Commands) {
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commands.spawn(Camera2dBundle::default());
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commands.spawn((
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@@ -139,7 +136,6 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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TextSection::new(
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"\nAction: ",
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TextStyle {
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font: asset_server.load(FIRA_CODE_PATH),
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font_size: TEXT_SIZE,
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..default()
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},
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