feat!: no error without features

This commit is contained in:
2024-01-11 01:58:21 +01:00
parent 9a6965fbb9
commit 987dccaf76
9 changed files with 685 additions and 208 deletions
Generated
+75 -8
View File
@@ -447,11 +447,13 @@ name = "bevy_controls"
version = "0.1.0"
dependencies = [
"bevy-inspector-egui",
"bevy_app",
"bevy_derive",
"bevy_ecs",
"bevy_input",
"bevy_reflect",
"bevy_utils",
"env_logger",
"log",
"serde",
"strum",
@@ -1333,6 +1335,19 @@ dependencies = [
"syn 2.0.48",
]
[[package]]
name = "env_logger"
version = "0.10.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "95b3f3e67048839cb0d0781f445682a35113da7121f7c949db0e2be96a4fbece"
dependencies = [
"humantime",
"is-terminal",
"log",
"regex",
"termcolor",
]
[[package]]
name = "epaint"
version = "0.24.1"
@@ -1363,6 +1378,16 @@ dependencies = [
"serde",
]
[[package]]
name = "errno"
version = "0.3.8"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a258e46cdc063eb8519c00b9fc845fc47bcfca4130e2f08e88665ceda8474245"
dependencies = [
"libc",
"windows-sys 0.52.0",
]
[[package]]
name = "error-code"
version = "2.3.1"
@@ -1672,6 +1697,12 @@ version = "0.4.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "95505c38b4572b2d910cecb0281560f54b440a19336cbbcb27bf6ce6adc6f5a8"
[[package]]
name = "hermit-abi"
version = "0.3.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d77f7ec81a6d05a3abb01ab6eb7590f6083d08449fe5a1c8b1e620283546ccb7"
[[package]]
name = "hexasphere"
version = "9.1.0"
@@ -1697,6 +1728,12 @@ dependencies = [
"windows-sys 0.52.0",
]
[[package]]
name = "humantime"
version = "2.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9a3a5bfb195931eeb336b2a7b4d761daec841b97f947d34394601737a7bba5e4"
[[package]]
name = "idna"
version = "0.5.0"
@@ -1754,6 +1791,17 @@ dependencies = [
"web-sys",
]
[[package]]
name = "is-terminal"
version = "0.4.10"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0bad00257d07be169d870ab665980b06cdb366d792ad690bf2e76876dc503455"
dependencies = [
"hermit-abi",
"rustix",
"windows-sys 0.52.0",
]
[[package]]
name = "jni"
version = "0.21.1"
@@ -1854,6 +1902,12 @@ dependencies = [
"redox_syscall 0.4.1",
]
[[package]]
name = "linux-raw-sys"
version = "0.4.12"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c4cd1a83af159aa67994778be9070f0ae1bd732942279cabb14f86f986a21456"
[[package]]
name = "lock_api"
version = "0.4.11"
@@ -2331,9 +2385,9 @@ dependencies = [
[[package]]
name = "proc-macro2"
version = "1.0.75"
version = "1.0.76"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "907a61bd0f64c2f29cd1cf1dc34d05176426a3f504a78010f08416ddb7b13708"
checksum = "95fc56cda0b5c3325f5fbbd7ff9fda9e02bb00bb3dac51252d2f1bfa1cb8cc8c"
dependencies = [
"unicode-ident",
]
@@ -2469,6 +2523,19 @@ version = "1.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "08d43f7aa6b08d49f382cde6a7982047c3426db949b1424bc4b7ec9ae12c6ce2"
[[package]]
name = "rustix"
version = "0.38.28"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "72e572a5e8ca657d7366229cdde4bd14c4eb5499a9573d4d366fe1b599daa316"
dependencies = [
"bitflags 2.4.1",
"errno",
"libc",
"linux-raw-sys",
"windows-sys 0.52.0",
]
[[package]]
name = "rustversion"
version = "1.0.14"
@@ -2492,18 +2559,18 @@ checksum = "94143f37725109f92c262ed2cf5e59bce7498c01bcc1502d7b9afe439a4e9f49"
[[package]]
name = "serde"
version = "1.0.194"
version = "1.0.195"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0b114498256798c94a0689e1a15fec6005dee8ac1f41de56404b67afc2a4b773"
checksum = "63261df402c67811e9ac6def069e4786148c4563f4b50fd4bf30aa370d626b02"
dependencies = [
"serde_derive",
]
[[package]]
name = "serde_derive"
version = "1.0.194"
version = "1.0.195"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a3385e45322e8f9931410f01b3031ec534c3947d0e94c18049af4d9f9907d4e0"
checksum = "46fe8f8603d81ba86327b23a2e9cdf49e1255fb94a4c5f297f6ee0547178ea2c"
dependencies = [
"proc-macro2",
"quote",
@@ -3432,9 +3499,9 @@ dependencies = [
[[package]]
name = "winnow"
version = "0.5.32"
version = "0.5.33"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8434aeec7b290e8da5c3f0d628cb0eac6cabcb31d14bb74f779a08109a5914d6"
checksum = "b7520bbdec7211caa7c4e682eb1fbe07abe20cee6756b6e00f537c82c11816aa"
dependencies = [
"memchr",
]
+3 -22
View File
@@ -1,22 +1,3 @@
[package]
name = "bevy_controls"
version = "0.1.0"
edition = "2021"
[features]
default = []
serialize = ["bevy_input/serialize", "serde"]
reflect = ["dep:bevy_reflect"]
inspector-egui = ["reflect", "dep:bevy-inspector-egui"]
[dependencies]
bevy-inspector-egui = { version = "0.22.1", optional = true }
bevy_derive = "0.12.1"
bevy_ecs = "0.12.1"
bevy_input = "0.12.1"
bevy_reflect = { version = "0.12.1", optional = true }
bevy_utils = "0.12.1"
log = "0.4.20"
serde = { version = "1.0.194", optional = true }
strum = "0.25.0"
strum_macros = "0.25.3"
[workspace]
resolver = "2"
members = ["crate/*"]
+26
View File
@@ -0,0 +1,26 @@
[package]
name = "bevy_controls"
version = "0.1.0"
edition = "2021"
[features]
default = []
serialize = ["bevy_input/serialize", "serde"]
reflect = ["dep:bevy_reflect"]
inspector-egui = ["reflect", "dep:bevy-inspector-egui"]
[dependencies]
bevy-inspector-egui = { version = "0.22.1", optional = true }
bevy_app = "0.12.1"
bevy_derive = "0.12.1"
bevy_ecs = "0.12.1"
bevy_input = "0.12.1"
bevy_reflect = { version = "0.12.1", optional = true }
bevy_utils = "0.12.1"
log = "0.4.20"
serde = { version = "1.0.194", optional = true }
strum = "0.25.0"
strum_macros = "0.25.3"
[dev-dependencies]
env_logger = "0.10.1"
+109
View File
@@ -0,0 +1,109 @@
use std::hash::Hash;
use bevy_ecs::{system::Resource, schedule::States};
use serde::{Serialize, Deserialize};
use strum::IntoEnumIterator;
use strum_macros::EnumIter;
use crate::resource::PlayerInputs;
pub trait InputsContainer<A: Action>: 'static + std::marker::Sync + std::marker::Send + Resource {
/// The method returning an iterator over references to the PlayerInputs.
/// Note: the use of 'a for both the method's lifetime and the returned Iterator's lifetime.
fn iter_inputs<'a>(&'a self) -> Box<dyn Iterator<Item = &'a PlayerInputs<A>> + 'a>;
/// The method returning an player inputs of this client.
fn me<'a>(&self) -> Option<&'a PlayerInputs<A>>;
/// The method returning an mutable player inputs of this client.
fn me_mut<'a>(&self) -> Option<&'a mut PlayerInputs<A>>;
}
#[cfg(all(not(feature = "serialize"), not(feature = "reflect"), not(feature = "inspector-egui")))]
pub trait Action: 'static + std::marker::Sync + std::marker::Send + PartialEq + Eq + Hash + IntoEnumIterator + Clone + Copy { }
#[cfg(all(feature = "serialize", not(feature = "reflect"), not(feature = "inspector-egui")))]
pub trait Action<'a>: 'static + std::marker::Sync + std::marker::Send + PartialEq + Eq + Hash + IntoEnumIterator + Clone + Copy + Serialize + Deserialize<'a> { }
#[cfg(all(not(feature = "serialize"), feature = "reflect", not(feature = "inspector-egui")))]
pub trait Action: 'static + std::marker::Sync + std::marker::Send + PartialEq + Eq + Hash + IntoEnumIterator + Clone + Copy + Serialize + Deserialize + Reflect { }
pub trait GameState: 'static + std::marker::Sync + std::marker::Send + States {
}
#[cfg(test)]
mod test {
use bevy_ecs::{entity::Entity, schedule::States};
use bevy_utils::{HashMap, prelude::default};
use strum_macros::EnumIter;
#[cfg(feature = "serialize")]
use serde::{Serialize, Deserialize};
use crate::{hashmap, resource::PlayerInputs, common_traits_conditions};
common_traits_conditions! {
#[derive(Debug, Clone, PartialEq)]
#[cfg_attr(feature = "reflect", reflect(Resource))]
pub struct Lobby {
pub me: PlayerId,
pub players: HashMap<PlayerId, Player>,
}
}
impl Default for Lobby {
fn default() -> Self {
Self {
me: PlayerId::Host,
players: hashmap! {
PlayerId::Host => Player::default()
},
}
}
}
common_traits_conditions! {
#[derive(Debug, PartialEq, Eq, Hash, Clone, Copy)]
pub enum PlayerId {
/// Host or alone
Host,
/// Client
Client(()),
}
#[derive(Default, Debug, PartialEq, Clone)]
pub struct Player {
/// Client do not need to know about other clients
#[cfg_attr(feature = "serialize", serde(skip))]
pub inputs: PlayerInputs<Action>,
#[cfg_attr(feature = "serialize", serde(skip))]
pub entity: Option<Entity>,
}
}
#[derive(Debug, PartialEq, Clone, States, Default, Hash, Eq)]
pub enum GameState {
#[default]
LevelEditor,
InGame,
}
impl super::GameState for GameState {}
// TODO: it is just plug, it must be a trait
/// Actions that can be performed by player
#[derive(PartialEq, Eq, Hash, Clone, Copy, Debug, EnumIter)]
pub enum Action {
/// Move forward
LeverEditorForward,
/// Move backward
LevelEditorBackward,
/// Move left
LevelEditorLeft,
/// Move right
LevelEditorRight,
LevelEditorFly,
}
impl super::Action for Action {}
}
@@ -1,4 +1,6 @@
pub mod resource;
pub mod plugin;
pub mod contract;
mod util;
pub use util::*;
+245
View File
@@ -0,0 +1,245 @@
use bevy_app::{Plugin, App, Update};
use bevy_ecs::{system::{Res, ResMut, Resource}, schedule::{State, States}};
use bevy_input::{Input, keyboard::KeyCode, mouse::MouseButton};
use crate::{resource::*, contract::{Action, GameState, InputsContainer}};
pub struct ControlsPlugin<Action, InputsContainer, GameState> {
_action: std::marker::PhantomData<Action>,
_inputs_container: std::marker::PhantomData<InputsContainer>,
_game_state: std::marker::PhantomData<GameState>,
}
impl<
A: Action,
Ic: InputsContainer<A>,
Gs: GameState
> Plugin for ControlsPlugin<A, Ic, Gs> {
fn build(&self, app: &mut App) {
app.init_resource::<Controls<A, Gs>>()
.add_systems(Update, Self::save_input);
#[cfg(feature = "reflect")]
app.register_type::<Controls<A>>()
}
}
impl<
A: Action,
Ic: InputsContainer<A>,
Gs: GameState
> ControlsPlugin<A, Ic, Gs> {
/// Process all hard inputs and bindings to update [`PlayerInputs`]
fn save_input(
keyboard_input: Res<Input<KeyCode>>,
mouse_input: Res<Input<MouseButton>>,
lobby: ResMut<Ic>,
controls: Res<Controls<A, Gs>>,
game_state: Res<State<Gs>>,
) {
if let Some(inputs) = lobby.me_mut() {
for (action, config) in controls.iter() {
'bindings_loop: for binding in config.bindings.iter() {
for condition in &binding.conditions {
match condition {
BindingCondition::InGameState(state) => {
if *state != *game_state.get() {
continue 'bindings_loop;
}
}
BindingCondition::DuringPauseMenu(_value) => {
todo!();
}
BindingCondition::ListeningForText(_value) => {
todo!();
}
}
break;
}
match &binding.input {
ButtonCombination::Single(button) => match button {
InputType::Keyboard(key) => {
inputs.forced_set(*action, keyboard_input.pressed(*key));
}
InputType::Mouse(input) => {
match input {
MouseInput::Axis(_axis) => {
todo!();
}
MouseInput::Button(button) => {
if !mouse_input
.get_pressed()
.any(|b| b == button)
{
continue 'bindings_loop;
}
}
MouseInput::Wheel(_axis) => {
todo!();
}
}
}
},
ButtonCombination::Chord(buttons) => {
// If any button in chord is not pressed we skip this `binding`
for button in buttons {
match button {
InputType::Keyboard(key) => {
if !keyboard_input.pressed(*key) {
continue 'bindings_loop;
}
}
InputType::Mouse(input) => {
match input {
MouseInput::Axis(_axis) => {
todo!();
}
MouseInput::Button(button) => {
if !mouse_input
.get_pressed()
.any(|b| b == button)
{
continue 'bindings_loop;
}
}
MouseInput::Wheel(_axis) => {
todo!();
}
}
}
}
}
// TODO: should be [`Chord`](ButtonCombination::Chord) only [`Boolean`](InputValue::Boolean) type
inputs.forced_set(*action, true);
}
}
}
}
} else {
log::error!("You like [`Player`] is not in lobby")
}
}
}
// #[cfg(test)]
// mod performance_test {
// use crate::{ util::test::{enable_loggings, measure_time, Times}, resource::PlayerInputs};
// use super::Controls;
// use std::time::Duration;
// /// Test for execution time for [`Controls`] get
// ///
// /// Example:
// /// ```
// /// cargo test --package pih-pah-app --lib --features "dev, ui_egui" -- controls::test::controls_get --exact --nocapture
// /// ```
// #[test]
// fn controls_get() {
// enable_loggings();
// let controls = Controls::default();
// let duration = measure_time(
// || {
// controls.get(Action::LeverEditorForward);
// controls.get(Action::LevelEditorBackward);
// controls.get(Action::LevelEditorLeft);
// controls.get(Action::LevelEditorRight);
// },
// Times::default(),
// );
// log::info!("time: {:?}", duration);
// }
// /// Test for execution speed for [`PlayerInputs`] get
// fn player_inputs_get() -> Duration {
// enable_loggings();
// let inputs = PlayerInputs::default();
// let duration = measure_time(
// || {
// inputs.get(Action::LeverEditorForward);
// inputs.get(Action::LevelEditorBackward);
// inputs.get(Action::LevelEditorLeft);
// inputs.get(Action::LevelEditorRight);
// },
// Times::default(),
// );
// duration
// }
// /// Test for execution speed for [`PlayerInputs`] get_many
// fn player_inputs_get_many() -> Duration {
// enable_loggings();
// let inputs = PlayerInputs::default();
// let duration = measure_time(
// || {
// inputs.get_many(vec![
// Action::LeverEditorForward,
// Action::LevelEditorBackward,
// Action::LevelEditorLeft,
// Action::LevelEditorRight,
// ]);
// },
// Times::default(),
// );
// duration
// }
// /// Test for execution speed for [`PlayerInputs`] get and get_many
// ///
// /// Example:
// /// ```
// /// cargo test --package pih-pah-app --lib --features "dev, ui_egui" -- controls::test::compare_player_inputs_get_and_get_many --exact --nocapture
// /// ```
// #[test]
// fn compare_player_inputs_get_and_get_many() {
// let get = player_inputs_get();
// let get_many = player_inputs_get_many();
// log::info!("get: {:?}", get);
// log::info!("get_many: {:?}", get_many);
// }
// /// Test for execution speed for [`InputValue`] casting
// #[test]
// fn action_casting() {
// enable_loggings();
// let inputs = PlayerInputs::default();
// let duration = measure_time(
// || {
// let _ = (inputs.get(Action::LeverEditorForward).as_boolean() as i8
// - inputs.get(Action::LevelEditorBackward).as_boolean() as i8)
// as f32;
// },
// 10000000.into(),
// );
// log::info!("with casting: {:?}", duration);
// let inputs = PlayerInputs::default();
// let duration = measure_time(
// || {
// let _ = inputs.get(Action::LeverEditorForward);
// let _ = inputs.get(Action::LevelEditorBackward);
// },
// 10000000.into(),
// );
// log::info!("without casting: {:?}", duration);
// }
// }
@@ -17,7 +17,7 @@ use strum_macros::EnumIter;
#[cfg(feature = "reflect")]
use {bevy_ecs::prelude::ReflectResource, bevy_reflect::Reflect};
use crate::{common_traits_conditions, hashmap};
use crate::{common_traits_conditions, hashmap, contract::{Action, GameState}};
/// Validate that all enum variants are in the hash map
pub fn validate_hash_map<K, V>(hash_map: &HashMap<K, V>) -> bool
@@ -42,26 +42,26 @@ where
common_traits_conditions! {
/// Struct that contains user's inputs corresponding to actions
#[derive(Debug, PartialEq, Clone, Deref, DerefMut)]
pub struct Inputs(HashMap<Action, InputValue>);
pub struct Inputs<A: Action>(HashMap<A, InputValue>);
/// Resource that contains current user inputs
#[derive(Debug, PartialEq, Clone)]
pub struct PlayerInputs {
current: Inputs,
previous: Inputs,
pub struct PlayerInputs<A: Action> {
current: Inputs<A>,
previous: Inputs<A>,
}
}
impl Default for PlayerInputs {
impl<A: Action> Default for PlayerInputs<A> {
fn default() -> Self {
PlayerInputs {
current: Inputs(
Action::iter()
A::iter()
.map(|action| (action, InputValue::Empty))
.collect(),
),
previous: Inputs(
Action::iter()
A::iter()
.map(|action| (action, InputValue::Empty))
.collect(),
),
@@ -69,18 +69,18 @@ impl Default for PlayerInputs {
}
}
impl PlayerInputs {
impl<A: Action> PlayerInputs<A> {
/// Returns current input value for action
///
/// in any case faster that `get_many` method
pub fn get(&self, action: Action) -> InputValue {
pub fn get(&self, action: A) -> InputValue {
// SAFETY: action is always valid
// because we iterate over all actions in `default` method
*self.current.get(&action).unwrap()
}
/// Returns current input values for actions
pub fn get_many(&self, actions: Vec<Action>) -> Vec<InputValue> {
pub fn get_many(&self, actions: Vec<A>) -> Vec<InputValue> {
// SAFETY: action is always valid
// because we iterate over all actions in `default` method
actions
@@ -91,7 +91,7 @@ impl PlayerInputs {
/// Returns `true` if current `InputValue` has become `InputValue::Boolean(true)` in this frame
/// If input has not same type as `InputValue` on previous frame call `panic`
pub fn just_pressed(&self, action: Action) -> bool {
pub fn just_pressed(&self, action: A) -> bool {
// SAFETY: action is always valid
// because we iterate over all actions in `default` method
if let InputValue::Boolean(current) = *self.current.get(&action).unwrap() {
@@ -105,7 +105,7 @@ impl PlayerInputs {
/// Returns `true` if current `InputValue` has become `InputValue::Boolean(true)` in this frame
/// If input has not same type as `InputValue` on previous frame return `Error()`
pub fn get_just_pressed(&self, action: Action) -> Result<bool, Box<dyn error::Error>> {
pub fn get_just_pressed(&self, action: A) -> Result<bool, Box<dyn error::Error>> {
// SAFETY: action is always valid
// because we iterate over all actions in `default` method
if let InputValue::Boolean(current) = *self.current.get(&action).unwrap() {
@@ -118,7 +118,7 @@ impl PlayerInputs {
}
/// Set input value to new
pub fn forced_set(&mut self, action: Action, value: impl Into<InputValue>) {
pub fn forced_set(&mut self, action: A, value: impl Into<InputValue>) {
// SAFETY: action is always valid
// because we iterate over all actions in `default` method
let current_input = self.current.get_mut(&action).unwrap();
@@ -130,7 +130,7 @@ impl PlayerInputs {
/// if it is not the same InputValue type return `Error()`
pub fn set(
&mut self,
action: Action,
action: A,
value: impl Into<InputValue>,
) -> Result<(), Box<dyn error::Error>> {
// SAFETY: action is always valid
@@ -149,7 +149,7 @@ impl PlayerInputs {
}
/// Update current inputs
pub fn forced_update(&mut self, inputs: Inputs) {
pub fn forced_update(&mut self, inputs: Inputs<A>) {
*self.previous = self.current.clone().0;
*self.current = inputs.0;
}
@@ -157,7 +157,7 @@ impl PlayerInputs {
/// Update current inputs
/// if any input is not the same InputValue type return `Error()`
/// ! remember that it work safely but slow
pub fn update(&mut self, inputs: Inputs) -> Result<(), Box<dyn error::Error>> {
pub fn update(&mut self, inputs: Inputs<A>) -> Result<(), Box<dyn error::Error>> {
// SAFETY: action is always valid
// because we iterate over all actions in `default` method
for (action, value) in inputs.0.iter() {
@@ -176,13 +176,6 @@ impl PlayerInputs {
}
common_traits_conditions! {
// TODO: it must be a trait
#[derive(Debug, PartialEq, Clone)]
pub enum GameState {
LevelEditor,
InGame,
}
#[derive(Debug, PartialEq, Clone)]
pub enum InputType {
Keyboard(KeyCode),
@@ -274,39 +267,24 @@ common_traits_conditions! {
}
#[derive(Debug, PartialEq, Clone)]
pub enum BindingCondition {
pub enum BindingCondition<Gs: GameState> {
/// During specific game state
InGameState(GameState),
InGameState(Gs),
/// Binding is active only if player is in pause menu
DuringPauseMenu(bool),
/// Binding is active only if player types text
ListeningForText(bool),
}
// TODO: it is just plug, it must be a trait
/// Actions that can be performed by player
#[derive(PartialEq, Eq, Hash, Clone, Copy, Debug, EnumIter)]
pub enum Action {
/// Move forward
LeverEditorForward,
/// Move backward
LevelEditorBackward,
/// Move left
LevelEditorLeft,
/// Move right
LevelEditorRight,
LevelEditorFly,
}
/// Binding is a combination of buttons that triggers action
#[derive(Debug, PartialEq, Clone)]
pub struct Binding {
pub struct Binding<Gs: GameState> {
pub input: ButtonCombination,
pub conditions: Vec<BindingCondition>,
pub conditions: Vec<BindingCondition<Gs>>,
}
}
impl From<ButtonCombination> for Binding {
impl<Gs: GameState> From<ButtonCombination> for Binding<Gs> {
fn from(input: ButtonCombination) -> Self {
Binding {
input,
@@ -315,7 +293,7 @@ impl From<ButtonCombination> for Binding {
}
}
impl Binding {
impl<Gs: GameState> Binding<Gs> {
pub fn new(input: ButtonCombination) -> Self {
Self {
input,
@@ -323,7 +301,7 @@ impl Binding {
}
}
pub fn with_condition(mut self, condition: BindingCondition) -> Self {
pub fn with_condition(mut self, condition: BindingCondition<Gs>) -> Self {
self.conditions.push(condition);
self
}
@@ -393,15 +371,15 @@ impl InputValue {
}
common_traits_conditions! {
pub struct Bindings {
pub struct Bindings<Gs: GameState> {
/// List of bindings for action
list: Vec<Binding>,
list: Vec<Binding<Gs>>,
/// Possibility to change this binding
options: OptionsMode,
}
}
impl Default for Bindings {
impl<Gs: GameState> Default for Bindings<Gs> {
fn default() -> Self {
Self {
list: Vec::new(),
@@ -410,15 +388,15 @@ impl Default for Bindings {
}
}
impl Bindings {
pub fn new(bindings: Vec<Binding>, options: OptionsMode) -> Self {
impl<Gs: GameState> Bindings<Gs> {
pub fn new(bindings: Vec<Binding<Gs>>, options: OptionsMode) -> Self {
Self {
list: bindings,
options,
}
}
pub fn push(&mut self, binding: Binding) {
pub fn push(&mut self, binding: Binding<Gs>) {
if self.options == OptionsMode::Immutable {
warn!("You try to push binding to immutable bindings");
return;
@@ -436,7 +414,7 @@ impl Bindings {
pub fn retain<F>(&mut self, f: F)
where
F: FnMut(&Binding) -> bool,
F: FnMut(&Binding<Gs>) -> bool,
{
if self.options == OptionsMode::Immutable {
warn!("You try to retain immutable bindings");
@@ -445,13 +423,13 @@ impl Bindings {
self.list.retain(f);
}
pub fn iter(&self) -> impl Iterator<Item = &Binding> {
pub fn iter(&self) -> impl Iterator<Item = &Binding<Gs>> {
self.list.iter()
}
pub fn iter_mut(
&mut self,
) -> Result<impl Iterator<Item = &mut Binding>, Box<dyn error::Error>> {
) -> Result<impl Iterator<Item = &mut Binding<Gs>>, Box<dyn error::Error>> {
if self.options == OptionsMode::Immutable {
warn!("You try to iterate over immutable bindings");
return Err("You try to iterate over immutable bindings".into());
@@ -472,15 +450,15 @@ common_traits_conditions! {
/// Contains all bindings for action
/// and different activation options
#[derive(Default)]
pub struct BindingConfig {
pub bindings: Bindings,
pub struct BindingConfig<Gs: GameState> {
pub bindings: Bindings<Gs>,
#[cfg_attr(feature = "serialize", serde(skip))]
pub activation: ActivationOptions,
}
}
impl BindingConfig {
pub fn new(bindings: Bindings, activation: ActivationOptions) -> Self {
impl<Gs: GameState> BindingConfig<Gs> {
pub fn new(bindings: Bindings<Gs>, activation: ActivationOptions) -> Self {
Self {
bindings,
activation,
@@ -493,49 +471,13 @@ common_traits_conditions! {
#[derive(Resource)]
#[cfg_attr(feature = "reflect", reflect(Resource))]
// TODO: Add delay for input
pub struct Controls(HashMap<Action, BindingConfig>); // TODO: change HashMap to Vec for faster iteration
pub struct Controls<A: Action, Gs: GameState>(HashMap<A, BindingConfig<Gs>>); // TODO: change HashMap to Vec for faster iteration
}
impl Default for Controls {
impl<A: Action, Gs: GameState> Default for Controls<A, Gs> {
fn default() -> Self {
// TODO: default must create empty controls or fill empty / default BindingConfig on any actions
let controls = Self(hashmap! {
Action::LeverEditorForward => BindingConfig::new(
Bindings::new(
vec![Binding::from(ButtonCombination::Single(InputType::Keyboard(KeyCode::W))).with_condition(BindingCondition::InGameState(GameState::LevelEditor))],
OptionsMode::Customizable,
),
ActivationOptions::new(ActivationMode::Hold, OptionsMode::Immutable),
),
Action::LevelEditorBackward => BindingConfig::new(
Bindings::new(
vec![Binding::from(ButtonCombination::Single(InputType::Keyboard(KeyCode::S))).with_condition(BindingCondition::InGameState(GameState::LevelEditor))],
OptionsMode::Customizable,
),
ActivationOptions::new(ActivationMode::Hold, OptionsMode::Immutable),
),
Action::LevelEditorLeft => BindingConfig::new(
Bindings::new(
vec![Binding::from(ButtonCombination::Single(InputType::Keyboard(KeyCode::A))).with_condition(BindingCondition::InGameState(GameState::LevelEditor))],
OptionsMode::Customizable,
),
ActivationOptions::new(ActivationMode::Hold, OptionsMode::Immutable),
),
Action::LevelEditorRight => BindingConfig::new(
Bindings::new(
vec![Binding::from(ButtonCombination::Single(InputType::Keyboard(KeyCode::D))).with_condition(BindingCondition::InGameState(GameState::LevelEditor))],
OptionsMode::Customizable,
),
ActivationOptions::new(ActivationMode::Hold, OptionsMode::Immutable),
),
Action::LevelEditorFly => BindingConfig::new(
Bindings::new(
vec![Binding::from(ButtonCombination::Single(InputType::Keyboard(KeyCode::Space))).with_condition(BindingCondition::InGameState(GameState::LevelEditor))],
OptionsMode::Customizable,
),
ActivationOptions::new(ActivationMode::Hold, OptionsMode::Customizable),
)
});
let controls = Self(HashMap::new());
// If you see this error, you may add new action in menu_actions
// or make sure that you have only one MenuAction with the same name in the MenuActions
@@ -545,14 +487,14 @@ impl Default for Controls {
}
}
impl Controls {
impl<A: Action, Gs: GameState> Controls<A, Gs> {
/// Returns bindings for action
pub fn get(&self, action: Action) -> Option<&BindingConfig> {
pub fn get(&self, action: A) -> Option<&BindingConfig<Gs>> {
self.0.get(&action)
}
/// Push new binding for action
pub fn push(&mut self, action: Action, binding: Binding) {
pub fn push(&mut self, action: A, binding: Binding<Gs>) {
// TODO: warning if config is not exist yet
self.0
.entry(action)
@@ -562,7 +504,7 @@ impl Controls {
}
/// Remove all bindings for action
pub fn remove(&mut self, action: Action) {
pub fn remove(&mut self, action: A) {
// TODO: warning if config is not exist yet
self.0
.entry(action)
@@ -571,13 +513,13 @@ impl Controls {
.clear();
}
pub fn remove_binding(&mut self, action: Action, binding: Binding) {
pub fn remove_binding(&mut self, action: A, binding: Binding<Gs>) {
if let Some(config) = self.0.get_mut(&action) {
config.bindings.retain(|b| *b == binding);
}
}
pub fn iter(&self) -> impl Iterator<Item = (&Action, &BindingConfig)> {
pub fn iter(&self) -> impl Iterator<Item = (&A, &BindingConfig<Gs>)> {
self.0.iter()
}
}
+179
View File
@@ -0,0 +1,179 @@
/// Creates a [`HashMap`](bevy_utils::HashMap) from a list of key-value pairs.
///
/// Example:
/// ```ignore
/// let map = hashmap! {
/// "key1" => "value1",
/// "key2" => "value2"
/// };
#[macro_export]
macro_rules! hashmap {
($( $key: expr => $val: expr ),*) => {{
let mut map = HashMap::new();
$(
map.insert($key, $val);
)*
map
}};
}
/// Applies common traits conditionally to items.
///
/// This macro is designed to reduce repetition and maintenance overhead by
/// automatically deriving specified traits for each item passed to it based
/// on the feature flags. It's intended for use with almost all types in this module.
///
/// # Features:
/// - `serialize`: Derives `Serialize` and `Deserialize` traits and applies
/// reflection for serialization if the `serialize` feature is enabled.
/// - `reflect`: Derives the `Reflect` trait if the `reflect` feature is enabled.
/// - `inspector-egui`: Derives `InspectorOptions` trait and applies reflection
/// for the inspector if the `inspector-egui` feature is enabled.
///
/// # Usage
/// To use this macro, wrap any item(s) you want to apply the common traits to.
/// Each item can be a struct or enum that you want to derive traits for based
/// on the feature flags.
///
/// # Example:
/// ```ignore
/// common_traits_conditions! {
/// struct MyStruct {
/// // fields
/// }
///
/// enum MyEnum {
/// // variants
/// }
/// }
/// ```
#[macro_export]
macro_rules! common_traits_conditions {
($($item:item)*) => {
$(
#[cfg_attr(
feature = "serialize",
derive(Serialize, Deserialize),
)]
#[cfg_attr(
feature = "reflect",
derive(Reflect),
)]
#[cfg_attr(
all(feature = "reflect", feature = "serialize"),
reflect(Serialize, Deserialize),
)]
#[cfg_attr(
feature = "inspector-egui",
derive(InspectorOptions),
reflect(InspectorOptions),
)]
$item
)*
};
}
#[cfg(test)]
pub mod test {
use std::time::{Duration, Instant};
use bevy_derive::{Deref, DerefMut};
use log::Level;
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Deref, DerefMut)]
pub struct Times(u64);
impl Into<u64> for Times {
fn into(self) -> u64 {
self.0
}
}
impl Into<usize> for Times {
fn into(self) -> usize {
self.0 as usize
}
}
impl Into<u32> for Times {
fn into(self) -> u32 {
self.0 as u32
}
}
impl Into<i32> for Times {
fn into(self) -> i32 {
self.0 as i32
}
}
impl From<u64> for Times {
fn from(times: u64) -> Self {
Self(times)
}
}
impl From<usize> for Times {
fn from(times: usize) -> Self {
Self(times as u64)
}
}
impl From<u32> for Times {
fn from(times: u32) -> Self {
Self(times as u64)
}
}
impl From<i32> for Times {
fn from(times: i32) -> Self {
Self(times as u64)
}
}
impl Default for Times {
/// Value that may be enough for most cases
fn default() -> Self {
Self(100000)
}
}
/// Enable logging for debug
pub fn enable_loggings() {
use std::env;
use std::io::Write;
let _ = env::set_var("RUST_LOG", "debug");
// FIXME: colorize logs
// TODO: colorize thorwed args
let _ = env_logger::builder()
.is_test(true)
.format(|buf, record| {
let mut style = buf.style();
let level = record.level();
match level {
Level::Trace => style.set_color(env_logger::fmt::Color::Magenta),
Level::Debug => style.set_color(env_logger::fmt::Color::Blue),
Level::Info => style.set_color(env_logger::fmt::Color::Green),
Level::Warn => style.set_color(env_logger::fmt::Color::Yellow),
Level::Error => style.set_color(env_logger::fmt::Color::Red),
};
writeln!(buf, "{}: {}", style.value(level), record.args())
})
.try_init();
}
/// Measure time of predicate
pub fn measure_time<F: Copy>(predicate: F, times: Times) -> Duration
where
F: FnOnce() -> (),
{
let start = Instant::now();
for _ in 0..times.clone().into() {
predicate();
}
let global_duration = start.elapsed();
global_duration / times.into()
}
}
-74
View File
@@ -1,74 +0,0 @@
/// Creates a [`HashMap`](bevy_utils::HashMap) from a list of key-value pairs.
///
/// Example:
/// ```ignore
/// let map = hashmap! {
/// "key1" => "value1",
/// "key2" => "value2"
/// };
#[macro_export]
macro_rules! hashmap {
($( $key: expr => $val: expr ),*) => {{
let mut map = HashMap::new();
$(
map.insert($key, $val);
)*
map
}};
}
/// Applies common traits conditionally to items.
///
/// This macro is designed to reduce repetition and maintenance overhead by
/// automatically deriving specified traits for each item passed to it based
/// on the feature flags. It's intended for use with almost all types in this module.
///
/// # Features:
/// - `serialize`: Derives `Serialize` and `Deserialize` traits and applies
/// reflection for serialization if the `serialize` feature is enabled.
/// - `reflect`: Derives the `Reflect` trait if the `reflect` feature is enabled.
/// - `inspector-egui`: Derives `InspectorOptions` trait and applies reflection
/// for the inspector if the `inspector-egui` feature is enabled.
///
/// # Usage
/// To use this macro, wrap any item(s) you want to apply the common traits to.
/// Each item can be a struct or enum that you want to derive traits for based
/// on the feature flags.
///
/// # Example:
/// ```ignore
/// common_traits_conditions! {
/// struct MyStruct {
/// // fields
/// }
///
/// enum MyEnum {
/// // variants
/// }
/// }
/// ```
#[macro_export]
macro_rules! common_traits_conditions {
($($item:item)*) => {
$(
#[cfg_attr(
feature = "serialize",
derive(Serialize, Deserialize),
)]
#[cfg_attr(
feature = "reflect",
derive(Reflect),
)]
#[cfg_attr(
all(feature = "reflect", feature = "serialize"),
reflect(Serialize, Deserialize),
)]
#[cfg_attr(
feature = "inspector-egui",
derive(InspectorOptions),
reflect(InspectorOptions),
)]
$item
)*
};
}